Copy
-- This function will auto detect the target script that is running
local function DetectTarget()
local IS_ox_target = GetResourceState('ox_target') == 'started'
local IS_qb_target = GetResourceState('qb-target') == 'started'
if IS_ox_target then
return 'ox_target'
elseif IS_qb_target then
return 'qb-target'
else
return 'none'
end
end
-- This function will auto detect the inventory script that is running
local function DetectInventory()
local IS_qs_inventory = GetResourceState('qs-inventory') == 'started'
local IS_ox_inventory = GetResourceState('ox_inventory') == 'started'
if IS_qs_inventory then
return 'qs-inventory'
elseif IS_ox_inventory then
return 'ox_inventory'
else
return 'none'
end
end
--[[
***********************************************
* *
* EDIT THE CONFIG BELOW *
* *
***********************************************
--]]
Config = {}
Config.Target = DetectTarget() -- 'qb-target', 'ox_target' or DetectTarget() [Auto Detect]
Config.Inventory = DetectInventory() -- 'none', 'qs-inventory', 'ox_inventory' or DetectInventory() [Auto Detect]
Config.Jobs = { ['police'] = 0, ['sheriff'] = 0 } -- To restock the armoury (Only Works if Config.UnlimitedStock is false)
Config.ImageOnMenu = true -- If true, the item image will be shown on the menu(Only Works if Config.Inventory is 'none')
Config.Images = 'ox_inventory/web/images/' -- The path to the images folder, ONLY PNG is supported
Config.VehicleCategory = {
["class1"] = { -- The Category of the vehicle
'police', -- The vehicle that will be added to the category
'police2',
},
["class2"] = {
'policeold1',
'police3',
},
}
Config.Weapons = {
["class1"] = { -- The items that will be added to the vehicle
[1] = {name = "WEAPON_PISTOL", job = {['police'] = 0, ['sheriff'] = 0}, amount = 10}, -- Job = {['job_name'] = minimum_job_grade} OR Job = false
[2] = {name = "WEAPON_APPISTOL", job = {['police'] = 0, ['sheriff'] = 0}, amount = 10},
[3] = {name = "WEAPON_ASSAULTRIFLE", job = {['police'] = 3, ['sheriff'] = 3}, amount = 10},
[4] = {name = "WEAPON_ASSAULTRIFLE_MK2", job = {['police'] = 2, ['sheriff'] = 2}, amount = 10},
[5] = {name = "WEAPON_ASSAULTSMG", job = {['police'] = 1, ['sheriff'] = 1}, amount = 10},
[6] = {name = "WEAPON_CARBINERIFLE", job = {['police'] = 1, ['sheriff'] = 1}, amount = 10},
[7] = {name = "WEAPON_GRENADE", job = {['police'] = 1, ['sheriff'] = 1}, amount = 10},
},
["class2"] = { -- The items that will be added to the vehicle
[1] = {name = "WEAPON_SMG", job = {['police'] = 0, ['sheriff'] = 0}, amount = 10},
[2] = {name = "WEAPON_ASSAULTRIFLE", job = {['police'] = 0, ['sheriff'] = 0}, amount = 10},
[3] = {name = "WEAPON_STICKYBOMB", job = {['police'] = 3, ['sheriff'] = 3}, amount = 10},
[4] = {name = "WEAPON_ASSAULTRIFLE_MK2", job = {['police'] = 2, ['sheriff'] = 2}, amount = 10},
[5] = {name = "WEAPON_ASSAULTSMG", job = {['police'] = 1, ['sheriff'] = 1}, amount = 10},
[6] = {name = "WEAPON_CARBINERIFLE", job = {['police'] = 1, ['sheriff'] = 1}, amount = 10},
[7] = {name = "WEAPON_GRENADE", job = {['police'] = 1, ['sheriff'] = 1}, amount = 10},
},
}
Config.UnlimitedStock = false -- If true, the stock will be unlimited and the restocking charge will be ignored.
Config.RestockingCharge = { -- The price to restock each vehicle (Only Works if Config.UnlimitedStock is false)
['class1'] = 10000,
['class2'] = 20000,
}
Config.RestockingLocations = { -- The locations to restock the vehicle (Only Works if Config.UnlimitedStock is false)
vector4(458.6814, -1022.4894, 28.2769, 93.0602),
vector4(-482.1316, 6018.5972, 31.3405, 317.6908),
}
--## EDIT THE BELOW IF YOU ARE USING DEFAULT ESX WHICH CONSIDER THE WEAPONS NOT AN ITEM (Ignore this for 'qs-inventory' and 'ox_inventory')
Config.ServerWeapons = { -- Add the weapons you added in Config.Weapons (Ignore this for 'qs-inventory' and 'ox_inventory')
--[[
-- Melee
weapon_dagger = { label = 'Dagger' },
weapon_bat = { label = 'Bat' },
weapon_bottle = { label = 'Broken Bottle' },
weapon_crowbar = { label = 'Crowbar' },
weapon_flashlight = { label = 'Flashlight' },
weapon_golfclub = { label = 'Golfclub' },
weapon_hammer = { label = 'Hammer' },
weapon_hatchet = { label = 'Hatchet' },
weapon_knuckle = { label = 'Knuckle' },
weapon_knife = { label = 'Knife' },
weapon_machete = { label = 'Machete' },
weapon_switchblade = { label = 'Switchblade' },
weapon_nightstick = { label = 'Nightstick' },
weapon_wrench = { label = 'Wrench' },
weapon_battleaxe = { label = 'Battle Axe' },
weapon_poolcue = { label = 'Poolcue' },
weapon_briefcase = { label = 'Briefcase' },
weapon_briefcase_02 = { label = 'Suitcase' },
weapon_garbagebag = { label = 'Garbage Bag' },
weapon_handcuffs = { label = 'Handcuffs' },
weapon_bread = { label = 'Baquette' },
weapon_stone_hatchet = { label = 'Stone Hatchet' },
weapon_candycane = { label = 'Candy Cane' },
-- Handguns
weapon_pistol = { label = 'Walther P99' },
weapon_pistol_mk2 = { label = 'Pistol Mk II' },
weapon_combatpistol = { label = 'Combat Pistol' },
weapon_appistol = { label = 'AP Pistol' },
weapon_stungun = { label = 'Taser' },
weapon_pistol50 = { label = 'Pistol .50' },
weapon_snspistol = { label = 'SNS Pistol' },
weapon_heavypistol = { label = 'Heavy Pistol' },
weapon_vintagepistol = { label = 'Vintage Pistol' },
weapon_flaregun = { label = 'Flare Gun' },
weapon_marksmanpistol = { label = 'Marksman Pistol' },
weapon_revolver = { label = 'Revolver' },
weapon_revolver_mk2 = { label = 'Violence' },
weapon_doubleaction = { label = 'Double Action Revolver' },
weapon_snspistol_mk2 = { label = 'SNS Pistol Mk II' },
weapon_raypistol = { label = 'Up-n-Atomizer' },
weapon_ceramicpistol = { label = 'Ceramic Pistol' },
weapon_navyrevolver = { label = 'Navy Revolver' },
weapon_gadgetpistol = { label = 'Perico Pistol' },
weapon_pistolxm3 = { label = 'Pistol XM3' },
-- Submachine Guns
weapon_microsmg = { label = 'Micro SMG' },
weapon_smg = { label = 'SMG' },
weapon_smg_mk2 = { label = 'SMG Mk II' },
weapon_assaultsmg = { label = 'Assault SMG' },
weapon_combatpdw = { label = 'Combat PDW' },
weapon_machinepistol = { label = 'Tec-9' },
weapon_minismg = { label = 'Mini SMG' },
weapon_raycarbine = { label = 'Unholy Hellbringer' },
-- Shotguns
weapon_pumpshotgun = { label = 'Pump Shotgun' },
weapon_sawnoffshotgun = { label = 'Sawn-off Shotgun' },
weapon_assaultshotgun = { label = 'Assault Shotgun' },
weapon_bullpupshotgun = { label = 'Bullpup Shotgun' },
weapon_musket = { label = 'Musket' },
weapon_heavyshotgun = { label = 'Heavy Shotgun' },
weapon_dbshotgun = { label = 'Double-barrel Shotgun' },
weapon_autoshotgun = { label = 'Auto Shotgun' },
weapon_pumpshotgun_mk2 = { label = 'Pumpshotgun Mk II' },
weapon_combatshotgun = { label = 'Combat Shotgun' },
-- Assault Rifles
weapon_assaultrifle = { label = 'Assault Rifle' },
weapon_assaultrifle_mk2 = { label = 'Assault Rifle Mk II' },
weapon_carbinerifle = { label = 'Carbine Rifle' },
weapon_carbinerifle_mk2 = { label = 'Carbine Rifle Mk II' },
weapon_advancedrifle = { label = 'Advanced Rifle' },
weapon_specialcarbine = { label = 'Special Carbine' },
weapon_bullpuprifle = { label = 'Bullpup Rifle' },
weapon_compactrifle = { label = 'Compact Rifle' },
weapon_specialcarbine_mk2 = { label = 'Special Carbine Mk II' },
weapon_bullpuprifle_mk2 = { label = 'Bullpup Rifle Mk II' },
weapon_militaryrifle = { label = 'Military Rifle' },
-- Light Machine Guns
weapon_mg = { label = 'Machinegun' },
weapon_combatmg = { label = 'Combat MG' },
weapon_gusenberg = { label = 'Thompson SMG' },
weapon_combatmg_mk2 = { label = 'Combat MG Mk II' },
-- Sniper Rifles
weapon_sniperrifle = { label = 'Sniper Rifle' },
weapon_heavysniper = { label = 'Heavy Sniper' },
weapon_marksmanrifle = { label = 'Marksman Rifle' },
weapon_remotesniper = { label = 'Remote Sniper' },
weapon_heavysniper_mk2 = { label = 'Heavy Sniper Mk II' },
weapon_marksmanrifle_mk2 = { label = 'Marksman Rifle Mk II' },
-- Heavy Weapons
weapon_rpg = { label = 'RPG' },
weapon_grenadelauncher = { label = 'Grenade Launcher' },
weapon_grenadelauncher_smoke = { label = 'Smoke Grenade Launcher' },
weapon_minigun = { label = 'Minigun' },
weapon_firework = { label = 'Firework Launcher' },
weapon_railgun = { label = 'Railgun' },
weapon_railgunxm3 = { label = 'Railgun XM3' },
weapon_hominglauncher = { label = 'Homing Launcher' },
weapon_compactlauncher = { label = 'Compact Launcher' },
weapon_rayminigun = { label = 'Widowmaker' },
-- Throwables
weapon_grenade = { label = 'Grenade' },
weapon_bzgas = { label = 'BZ Gas' },
weapon_molotov = { label = 'Molotov' },
weapon_stickybomb = { label = 'C4' },
weapon_proxmine = { label = 'Proxmine Grenade' },
weapon_snowball = { label = 'Snowball' },
weapon_pipebomb = { label = 'Pipe Bomb' },
weapon_ball = { label = 'Ball' },
weapon_smokegrenade = { label = 'Smoke Grenade' },
weapon_flare = { label = 'Flare pistol' },
-- Miscellaneous
weapon_petrolcan = { label = 'Petrol Can' },
weapon_fireextinguisher = { label = 'Fire Extinguisher' },
weapon_hazardcan = { label = 'Hazardous Jerry Can' },
]]--
}